This was previously an issue with the bloodletting Rivers of Blood loadouts, which FromSoftware fixed in PVP only to provoke outrage by solo players who could no longer rely on certain methods to trounce some of Elden Ring’s hardest bosses.įor example, patch 1.07 lowered the power of Ashes of War across the board, but only in PVP. What this means is that players can enjoy their broken builds while playing solo without worrying about FromSoftware nerfing them to try and make things more fair in online multiplayer. “In the future, this feature may be used to balance weapons, Art, Spell, and Incantation in invading/PvP mode.” “This feature allows separate damage scaling for Weapons, Skills, Spells, and Incantations when playing against other players,” FromSoftware writes. Patch 1.07 went live early on Thursday, and its biggest change is that it added separate damage scaling for PvP. That addresses a longtime request by fans to balance the two sides of the game separately, and just in time for new clues about the upcoming expansion recently discovered by Elden Ring dataminers. Another major update is shaking up the world of Elden Ring, and this time FromSoftware is calibrating the changes differently depending on whether you’re playing the main game or dunking on strangers in PVP.
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